Project Statement
“Überschlafen – Polyphasic Sleep Scheduler”
by Alex Brewer and Matthew Barrow
We will create an Android-native app designed to help users adopt a Polyphasic sleep cycle. “Überschlafen”, from the German for “Super sleeping”, represents the ultimate in Polyphasic sleep: The Uberman Sleep Schedule.
The Uberman schedule represents the most extreme and controversial implementation of polyphasic sleep, positing that REM sleep - the most beneficial, restorative mode of sleep - can be best achieved through a series of six 30-minute “naps” spread over the course of a 24-hour day (The idea being to achieve a total of three hours of REM sleep, as opposed to the roughly one-and-a-half to two hours gained from a traditional eight-hour sleep pattern. Proponents of the plan consider non-REM sleep to be wasteful and of little benefit). While true observational research validating these claims is scarce, anecdotal evidence is becoming more widespread touting the merits of this seemingly unnatural, non-Circadian sleep schedule.
Of course, the implementation of this schedule is not without its caveats. Most notable among them are the effects of heavy sleep deprivation resulting from missing a scheduled sleep period. In a world that moves at a pace such as ours, can anyone, regardless of their devotion, afford to watch the clock with such meticulousness? And what of the slow integration necessary to get to the point where one’s mind feels comfortable sleeping only three (separated) hours a day?
It is these issues that Überschlafen will attempt to resolve. Upon first opening the app, the user will be greeted by optional readings describing the Uberman schedule (and polyphasic sleep in general), carefully noting the risks involved. Should the user wish to continue, they will be asked to choose their gradual course plan, with options to define ideal sleep periods, as well as to opt out of the “ramp up” entirely.
The app’s main focus will be a broken circle revolving around a central time-display and countdown timer, with differently colored areas representing conscious and sleep periods. The app will alert the user when a scheduled sleep period is approaching. At this point, the user will have the option of playing sleep-aiding white noise (nature sounds, binaural rhythms, or digital pink noise) or a stored music file (via integration with the OS native media player). Upon completion of the sleep period, the app will sound an alarm (or, once again, a selected music file) which will require the completion of a simple puzzle or math problem to reset, ensuring the user’s complete return to consciousness.
In keeping with the theme of slumber, the app will utilize a monochromatic palette consisting of dark blues and grays. Branding based on the “Uberman” aspect will possibly be incorporated through relevant imagery (Friedrich Nietzsche, Leonardo’s “Vitruvian Man”).
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